/* ______________________________________________________________________   draw circle 1.1a for Naturals (demo)   2000.7.25 (Fixed on 2001.3.22)   Script written by mami komula <mami@imagesync2.net>______________________________________________________________________ */var centerX = 252;var centerY = 273;var radiusX = 1000;var radiusY = 1000;var freq = 0.009;var time = 25;var maxtime = 27;var dc;function drawCircle() {	if (time > 0) {		time = time + freq;		if ( time > maxtime ) { 			time = Math.random() * 10,maxtime = time + 2, radiusX = 1000,radiusY = 1000;		}		var pointX1 = centerX + Math.cos(time + 30) * radiusX;		var pointY1 = centerY + Math.sin(time + 30) * radiusY;		var pointX2 = centerX + Math.cos(time - 60) * radiusX;		var pointY2 = centerY + Math.sin(time - 60) * radiusY;		var pointX3 = centerX + Math.cos(time + 90) * radiusX;		var pointY3 = centerY + Math.sin(time + 540) * radiusY;		var pointX4 = centerX + Math.cos(time - 240) * radiusX;		var pointY4 = centerY + Math.sin(time - 120) * radiusY;		var pointX5 = centerX + Math.cos(time + 240) * radiusX;		var pointY5 = centerY + Math.sin(time + 120) * radiusY;		var pointX6 = centerX + Math.cos(time - 90) * radiusX;		var pointY6 = centerY + Math.sin(time - 540) * radiusY;		var pointX7 = centerX + Math.cos(time + 60) * radiusX;		var pointY7 = centerY + Math.sin(time + 60) * radiusY;		var pointX8 = centerX + Math.cos(time - 240) * radiusX;		var pointY8 = centerY + Math.sin(time - 120) * radiusY;				var pointX9 = centerX + Math.cos(time - 30) * radiusX;		var pointY9 = centerY + Math.sin(time - 30) * radiusY;		var pointX1a = centerX + Math.cos(time - 30) * radiusX;		var pointY1a = centerY + Math.sin(time - 30) * radiusY;		var pointX2a = centerX + Math.cos(time + 60) * radiusX;		var pointY2a = centerY + Math.sin(time + 60) * radiusY;		var pointX3a = centerX + Math.cos(time - 90) * radiusX;		var pointY3a = centerY + Math.sin(time - 540) * radiusY;		var pointX4a = centerX + Math.cos(time + 240) * radiusX;		var pointY4a = centerY + Math.sin(time + 120) * radiusY;		var pointX5a = centerX + Math.cos(time - 240) * radiusX;		var pointY5a = centerY + Math.sin(time - 120) * radiusY;		var pointX6a = centerX + Math.cos(time + 90) * radiusX;		var pointY6a = centerY + Math.sin(time + 540) * radiusY;				var pointX7a = centerX + Math.cos(time - 60) * radiusX;		var pointY7a = centerY + Math.sin(time - 60) * radiusY;		var pointX8a = centerX + Math.cos(time + 240) * radiusX;		var pointY8a = centerY + Math.sin(time + 120) * radiusY;				var pointX9a = centerX + Math.cos(time + 30) * radiusX;		var pointY9a = centerY + Math.sin(time + 30) * radiusY;		radiusX = Math.cos(time) * radiusX;		radiusY = Math.sin(time) * radiusY;		moveDivTo('div1',pointX1,pointY1 + 6);		moveDivTo('div2',pointX2 + 48,pointY2 +7);		moveDivTo('div3',pointX3 + 94,pointY3 + 3);		moveDivTo('div4',pointX4 + 139,pointY4 + 7);		moveDivTo('div5',pointX5 + 188,pointY5 + 6);		moveDivTo('div6',pointX6 + 229,pointY6 + 7);		moveDivTo('div7',pointX7 + 278,pointY7);		moveDivTo('div8',pointX8 + 316,pointY8 + 7);		moveDivTo('div9',pointX9 + 366,pointY9);		moveDivTo('div1a',pointX1a,pointY1a + 6);		moveDivTo('div2a',pointX2a + 48,pointY2a +7);		moveDivTo('div3a',pointX3a + 94,pointY3a + 3);		moveDivTo('div4a',pointX4a + 139,pointY4a + 7);		moveDivTo('div5a',pointX5a + 188,pointY5a + 6);		moveDivTo('div6a',pointX6a + 229,pointY6a + 7);		moveDivTo('div7a',pointX7a + 278,pointY7a);		moveDivTo('div8a',pointX8a + 316,pointY8a + 7);		moveDivTo('div9a',pointX9a + 366,pointY9a);		// dc = setTimeout("drawCircle()",20)	}}
